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For Weapons Forms, Empty Hand Forms,
Point Sparring, Breaking, Self Defense, Demonstration
Team, Synchronized Forms and Team Fighting.
COMPETITOR: Each competitor must present him/herself to the referee
suitably attired with proper uniform and equipment and physically prepared to
compete. If he/she is not prepared to compete as deemed by the center referee,
the competitor may be penalized for delay of time.
DELAY OF TIME PENALTY: Sparring: An automatic warning will be issued to
the competitor. A penalty point will be issued for each minute the competitor is
not properly ready to compete. Upon 3 penalty points the offending competitor
will be disqualified. Form: .10 points will be deducted from the offending
competitor’s final score. If a competitor is still not ready to compete after 3
minutes, he/she will be disqualified.
RANK RULE: A competitor must compete at the highest belt level they have
earned in the martial arts. A competitor can never compete in a division of
which he/she had not earned that rank. Once a competitor competes as a black
belt legally, he/she must always compete as a back belt. A competitor can never
compete in a lower belt division than the level of belt he/she has earned in the
Martial Arts.
PROOF OF AGE RULE: All competitors must have proof of age. If there is a
legitimate reason to question a competitor’s age, he/she must present a proof of
age (birth certificate, driver’s license, or other acceptable documents to prove
his/her age.
LEGAL AGE RULE: All competitors have the option of competing in the same
division all year long for rating purposes, by establishing a legal competition
age for the year. The age a competitor is on June 30th of the current
competition year is their legal competition age for that year. They can compete
all year at that age so he/she can earn rating points in one age division all
year. A competitor can always compete in his/her chronological age. The legal
age rule is developed for rating purposes only.
UNIFORM: All competitors must wear a complete (top and bottom)
traditional or professional sport karate (Kung Fu, Tae Kwon Do, etc.) uniform in
a good state of repair. The appropriate color belt or sash must be worn in
competition. Sparring: All sparring uniforms must have sleeves that reach at
least to the middle of the forearm. No T-shirts, sweats, tank tops or shoes are
allowed in the sparring divisions. Form & Weapons: T-shirts, tank tops and
sweats shirts are allowed in form if they are part of the competitor’s official
school uniform. Uniforms in the form and weapons divisions are allowed more
liberties because form is not one-on-one competition where the uniform could
cause a decisive disadvantage or advantage to a competitor. Removal of the
uniform top is allowed if the removal is considered relevant to the artistic
expression or safety of the competitor. Shoes may be worn in form competition if
they do not damage or mark the competition floor.
COMPETITOR RESPONSIBILITIES: It is the responsibility of the competitor
to know the rules and be ready for competition when called to do so. He/she must
be suitably attired, weighed-in and at the appropriate ring when competition
begins. Three calls will be made for competition at ring side. If the competitor
is not at his/her ring ready to compete when competition begins, he/she will not
be able to compete. If a competitor leaves the ring after the competition begins
and is not present when his/her name is called to compete, his/her name will be
called three times at ringside. If he/she is still not present to compete,
he/she will be disqualifies.
RESPONSIBILITIES: It is the competitor’s responsibility to know the rules
and to be ready for competition. He/she she must be suitably attired,
weighed-in, and at the appropriate ring when competition begins. Three calls
will be made at ring side for the current division. If a competitor is not
present to compete when the first sparring match or the first weapon or form
routine begins in the division, the late or not present competitor will not be
allowed to compete.
REQUIRED AND RECOMMENDED SAFETY EQUIPMENT: ISKA approved head gear, hand
and foot pads, mouthpieces and groin cups (for male competitors only) are
mandatory for all competitors in sparring divisions. The competitor’s equipment
will be checked and if it is deemed unsafe, he/she will be asked to change the
equipment before he/she can compete. Hand Pads: A soft padded surface
must cover the fingers, wrist and any striking surface of the hand. Foot
Pads: A soft padded surface must cover the instep, sides, toes, ankle and
back of the heel of the foot. The bottom of the foot does not have to be padded.
Head Gear: The front, sides and back of the head must be covered by a
soft padded surface. Insufficiently-padded gloves, foot and head hear will not
be allowed. Equipment must be in a good state of repair and must be free of
heavy taping, tears or any other repairs that may cause injury. The approval or
denial of the equipment is ultimately determined by the tournaments head rules
arbitrator. A properly-fitted mouthpiece is required. Shin pads and rib/chest
guards are highly recommended for additional safety to all sparring competitors.
** New for 2000: All 17 and younger competitors must wear an approved chest
protector in sparring. The chest guard must sufficiently cover the abdomen and
upper chest such that the sternum is completely protected. Rib guards, which
cover only the abdomen area, are not sufficient.
REFEREE’S: The referee is the most experienced official in the ring and
is thoroughly versed on the rules and order of competition. He/she promotes the
safety of the competitors, enforces the rules and ensures fair play. To this
end, he/she starts and stops the match, awards points, makes penalty decisions,
administrates the voting of the other judges, communicates clearly with the
scorekeeper and timekeeper, and announces the winner of each match. Added
Powers of the Referee: 1) Match starts and ends only with his/her command
(not the command of the timekeeper); 2) Has final decision on any disputes on
score; 3) Has the power to issue warnings and award penalty points without a
majority decision: 4) Can overrule a majority call only to issue a warning or a
penalty point: 5) Automatically has power to disqualify a competitor who
receives (3) penalty points; 6) Has power to issue time-outs. A competitor can
ask for a time-out, but it is the determination of the referee to issue one.
The disqualification of a competitor, where disqualification is not automatic,
is determined only by a majority vote of the judges.
JUDGES: The judges call points as they see them.. They may be consulted
by the center referee to help in determining penalties or warnings, although the
referee alone has the power to issue them. They will asked to vote on
disqualification rulings. It is the majority vote of the judges and referee that
determines a scoring point.
CALLS AN OFFICIAL MAY MAKE: When the referee believes there has been a
significant exchange of techniques, or when signaled to do so by a corner judge,
he/she shall call out the word, “STOP!” in a loud voice. The referee
shall then returns the competitors to their starting marks and addresses the
judges by saying “JUDGES CALL!”. All judges and the center referee cast
their votes simultaneously and assertively in the following
Judge Sees a Point - He/she should hold up both colors or hold up one arm if
colors are not being used. At the same time, he/she yells out the word
“CALL!” in a loud, clear voice to let the referee know he/she has a call.
- Point Calling - When singled by the
referee, a judge raises the appropriate color (red or white usually) if colors
are being used or points to the competitor who scores the point. If a
competitor scores a two point kick, the officials should hold up or point with
two fingers (index and middle fingers). If only one points is being called,
the judge should point with only one finger (Index finger).
- No Point Scored - An official
crosses his/her wrist at waist level or holds both colors down to indicate
that he/she believes that a point was not scored.
- Did Not See If A Point Was Scored -
The officials holds his/her hand over his/her eyes indicating that he/she
could not see whether a point was scored or not. Indicates the official was
not in position to see if a point scored. (When using this single, it has the
same result as saying no point, but gives the referee, competitors and fans
the reason why you are not calling the point).
- Clash - Officials make a motion as
though they are hitting both fists together, indicating that both competitors
scored at the same time.
- Penalty - The judge waves the color
of the offending competitor in a circular motion. If no colors are used the
judge waves the hand and arm in a circular motion while pointing at the
offending competitor.
- Disqualification - A
disqualification vote is taken separately from any other vote. When a
disqualification vote is asked for , the referee will say, “JUDGES CALL”.
The judges will then hold the color or point to the competitor who is to be
disqualified. If the judge does not feel the competitor should be
disqualified, he/she crosses his/her wrist or hold both colors down at waist
level.
LATE CALLS:
All officials should make their calls at the same time. If, in the opinion of
referee, the corner judges is making a late call intentionally, the referee can
disqualify the call (noise not allowing the judges to hear the referee and the
honest mistake of raising the wrong color or pointing at the wrong competitor
should be taken into consideration not to disqualify the call).
NUMBER OF OFFICIALS: At least three officials are required in all
divisions. Five judges are required in the final form and weapon grand champion
round for black belts.
REMOVAL OF OFFICIALS: If a competitor feels that an official should be
removed from a forms or weapons division for good reason, he/she must file a
protest* before the division begins. If a competitor feels that an official
should be removed from a sparring division, he/she may file a protest* at any
time. It is totally up to the center referee and the rules arbitrator to
determine if an official should be removed.
* Please see "protest policy" printed below.
PROTEST: A competitor has the right to protest an infraction of the rules
or if a possible mistake was made (not a judgment call). If a competitor wishes
to protest they should first let the referee know they believe there has been an
infraction of the rules or a mistake has been made. The referee will summon the
arbitrator to the ring to render a decision if the referee cannot settle the
protest to the competitor’s satisfaction. All protest must be made in a orderly,
proper and sportsmanlike manner. All protest must be made immediately.
Protest are not allowed once competition has resumed. A competitor may be
penalized if he/she is protesting improperly or with proper cause.
LATE ENTRIES: Once a division has started (the first competitor has
started his/her form/weapon routine or the first fight divisional fight has
started) no competitor/s can be added to that division. BE ON TIME!
THE RING: The size of the fighting and form adult black belt rings shall
be approximately 20’ x 20’. Starting lines should be marked approximately six
feet apart in the middle of the ring. Additionally, each ring should be posted
with a ring number visible to competitors, officials, and medical personnel from
across the floor. All youth and under black belt adult rings shall be
approximately 16’ x 16’ minimum.
WEIGHING-IN: It is mandatory for all adult fighting competitors - who are
in weighted divisions - to weigh in before competition. Only one official
weigh-in is required. All competitors must fight in his/her weight division. A
competitor cannot fight up or down in another weight division that he/she has
not made the proper weight. It is the responsibility of the tournament personal
to weigh and properly record the competitors weight.
ORDER OF COMPETITION: Form: Once the final call for the form and weapon
divisions has been made at ring side and the divisional seeds have been taken
out (see Seeding below) the competition cards will be collected and mix-up
thoroughly. The competitor cards will then be drawn randomly for the order of
competition. The first three competitors will perform before any scores are
awarded. After the third competitor is finished, the first competitor will be
called to come back for scoring followed by the second and third competitors.
This is to give the judges a sampling of the quality of the competitors. All
competitors in the division will be judged in comparison to these first three
competitors Sparring: Once the final call for the sparring division has
been made at ring side and the four black belt seeds have been taken out, the
division is ready to be set up. The competition cards should be collected and
counted (if competition cards are not used, count the competitors) to see if
byes are needed. If byes are needed, they will be picked randomly. (See bye
chart to see how many byes are needed). Matches should always be selected by
random, but certain allowances may be given to competitors from
the same school who are match up in the first round of competition. They may be
separated randomly from each other in the first round if possible.
Competitors cannot pick who they want are do not want to fight.
In the youth division, the competitors should be lined up by height (Smallest to
the tallest) and split into tall and short divisions if required or offered.
Determining tall and short divisions is for safety only, not to split the
division equally. A true break in size should be found to determine the taller
competitors from the shorter competitors. Once they are lined up by size, make
sure someone from the same school is not standing beside each other. If tall and
short divisions are not offered or required, line the youth competitors up by
height to allow the same size competitors at least in the first round to fight
each other.
SEEDING: Form: The four top rated competitors who are present in the
division will go last in the division in the reverse order of his/her rating. If
four rated competitors are not present, only seed the rated competitors who are
present. Four seeds are only require if four seed are present. Sparring:
Pick the top four rated competitors in the division to be your four seeds. The
four seeds will be taken out and not bracketed until the ring get down to the
final four. The four seeds will then be bracketed with the final four in the
following order. Place the number one seed in the first bracket, place the
number two seed in the eight bracket, place the number three seed in the sixth
bracket and place the number four seed in the fourth bracket. If there are less
than four seeds in a sparring division and by using byes the seeded competitors
can move into the final eight brackets, additional seeds to make four are not
needed. If additional seeds are needed, priority is given to rated competitors
in other division who have changed divisions because of a age and weight change
and then to the previous end of year rated competitors. If neither of these are
present, a random draw is used to select the needed seeds.
SPARRING RULES
LENGTH OF MATCH: Two minute running time unless five points are scored
before time has expired. If a match is tied at the end of two minutes, sudden
victory (first person to score a point) overtime period will determine the
match.
POINT VALUES AND WINNER DETERMINATION: All legal hand techniques that
score will be awarded one (1) point. All legal kicking techniques that score
will be awarded two (2) points. All penalty points awarded will be awarded one
(1) point. The competitor who earns five (5) points by the end of the two
minutes or whoever is ahead at the end of the two minutes is declared the
winner. All grand championship matches are two minute running time and total
points.
MARJORITY VOTE: Points are awarded by a majority vote of all judges. The
majority of judges do not have to agree on the same technique being scored, only
that a point was scored. A majority of the judges calling the point must
call a two (2) point kick before two points can be rewarded. Otherwise
only one point is awarded.
WHAT IS A POINT: A point is a controlled legal sport karate technique
scored by a competitor in-bounds and up-right (unless on a declared padded
floor) without time being called that strikes a competitor with the allowable
amount of focused touch contact.
LEGAL TARGET AREAS: Entire head and face, ribs, chest, abdomen,
collarbone and kidneys. ILLEGAL TARGET AREAS: Spine, back of neck,
throat, sides of the neck, groin, legs, knees and back. NON-TARGET AREAS:
Hips, shoulders, buttocks, arms, and feet. LEGAL TECHNIQUES: Legal
techniques are all controlled sport karate techniques, except those listed as
illegal. ILLEGAL TECNIQUES: Head butts, hair pulls, bites, scratches,
elbows, knees, eye attacks of any kind, take downs on a hard surface floor,
ground fighting on a hard surface, any stomps or kicks to the head of a downed
competitor, slapping, grabbing for more than one second, uncontrolled blind
techniques, any uncontrolled throws, takedowns or sweeps and any other
uncontrolled dangerous techniques that are deemed unsafe in sport karate.
GRABBING: A competitor may grab the uniform top of his/he opponent in an
attempt to score with a sport karate technique for only one second
(immediately), after which time he/she must release the uniform.
Likewise, the uniform pants may be grabbed for one second to an upright opponent
in an attempt to score.
SWEEPS, TAKEDOWNS, GRABS AND GROUND FIGHTING: Sweeps not to take down an
opponent, but only to obstruct the balance so as to follow up with a sport
karate technique can only be executed to the back of the front leg at mid-calf
or below. A sweep must be deemed a proper sweep and not a kick, to be legal.
Controlled Takedowns and sweeps that are meant to take down an opponent are
allowed only a declared padded surface. A point is only given when the legal
sweep or takedown is effectively and legally followed up with an appropriate
sport karate technique immediately. Only a hand technique or a carefully
controlled kick or stomp to the body will be allowed on a downed competitor. One
Foot must be on the ground throughout the stomp or kick. Never, under any
circumstances, may a competitor stomp or kick to the head of a downed
competitor.
LIGHT TOUCH CONTACT: Means there is no penetration or visible movement of
the competitor as a result of the contact. Light touch is allowed to all legal
target areas except to the face of all youth and under black belt adult
competitors. Light touch does not have to be made to the head gear in all Youth
competitors and adult under black belt competitors but must be approximately two
inches away without being blocked.
MODERATE TOUCH CONTACT: Means slight penetration or slight target
movement. Moderate touch contact may be made to all legal target areas except
the head gear and face.
WARNINGS AND PENALTIES: One and only one warning is allowed for breaking
the rules before a penalty point is awarded. After the first warning is given, a
penalty point is awarded for each and every rules violation. If a competitor
receives four warning (three penalty points) in any one match, he/she will be
disqualified. If the severity of the first rules violation is deemed by the
referee to be to severe, a penalty point can be issue immediately.
Other Penalty Rules: A competitor cannot be penalized and still receive a
point on the same call. A competitor can receive a point for a proper technique
and another point from a penalty call against his/her competitor (two points
awarded). If, in the opinion of the referee and/or the medical personnel, a
competitor cannot continue because of an injury caused by an illegal penalized
attack executed by his/her competitor, the offending competitor shall be
automatically disqualified.
Other Cause for Penalization: Attacking illegal and non-target areas,
using illegal techniques, running out of the ring to avoid fighting, falling to
the floor to avoid fighting, continuing after being ordered to stop, excessive
stalling, blind, negligent or reckless attacks, uncontrolled techniques, showing
unsportsmanlike behavior form from the competitor, his/her coaches, friends,
etc., excessive contact, and delay of time are examples of possible
penalization.
DISQUALIFICATION: Requires a majority vote by all officials, unless it is
an automatic disqualification. Non-Competing Penalty: If, in the majority
opinion of the officials, it is considered that the competitors are not making
an obvious attempt to fight in the true spirit of competition, both competitors
will be warned and if it continues, will be disqualified. Wrong Division:
If any competitors competes in a division he/she does not qualify to compete in
due to age, weight, rank, gender, style, etc., they will be disqualified.
COACHING: Coaching is a luxury that most competitors do not have access
to. Therefore, it sometimes can become an unfair advantage over a competitor who
does not have coaching. The rules are made and enforced so no one competitor has
an advantage or disadvantage over another competitor. Therefore, coaching is
allowed but will follow the following guidelines: 1. Never, at any time, can a
coach enter the ring without the referee’s permission; 2. No abusive, violent,
unsportsmanlike or overzealous coaching; 3. Coaches cannot ask for a time out
(only the competitor may ask for a time out); 4. Coaches can never, at any time,
interfere with the proper running of the ring or the decisions of the judges.
OUT-OF-BOUNDS: A competitor is out-of-bounds as soon as he/she does not
have at least one foot touching inside or on the boundary line. An out of bounds
competitor cannot score a point while out of bounds. An in bounds competitor can
score on an out of bounds competitor if the center referee has not called stop.
FORM RULES
TIME LIMIT: Each form or weapons routine must be three (3) minutes or
less. The time starts once the competitor inters the competition ring. Four (4)
minutes is allowed for each form or weapons routine in the Night Time Finals.
SCORING RANGES OF FORM AND WEAPONS : Black Belts: 9.50 to 10.00 points; Advance
Belts: 8.50 to 9.50 Points; Intermediate Belts: 7.50 to 8.50; Beginner Belts:
7.00 to 7.50.
TIES: To break ties the high and low scores will be added back in to
break ties for 2nd through 8th places only. If after adding the high and low,
there is till a tie for 2nd through 4th place, the competitors who are tied must
perform again to break the tie. Ties for 5th through 8th place are never run
off. If there is a tie for first place, the competitors must perform again to
break the tie. If there is a second tie, the majority judges scores will
determine the winner. If this does not break the tie, the competitors will
compete again.
DROPPING YOUR WEAPON: For safety, a competitor who unintentionally drops
his/her weapon, will be automatically disqualified. If a competitor recklessly
or carelessly misused his/her weapon, he/she may be penalized of disqualified.
STARTING A FORM OVER: If a competitor starts his/her form over because of
a memory lapse or any other reason due to his/her own negligence, he/she may
perform the form again. The officials will score as though there was not a
mistake, but the center referee will instruct the score keeper to subtract .50
points from the competitor’s final score. The three minute time limit will start
over. A competitor can only start over one time. If a competitor has to start
over not due to his/her negligence, he/she will not be penalized on the start
over.
ISKA FORMS AND WEAPONS CRITERIA
For the 2005 ISKA season, the Board of Directors has separated the forms and
weapons competition into four categories: (1) Traditional; (2) Creative; (3)
Extreme; and (4) Musical. In addition, the Board has decided to separate the
Grand Championship competition between Traditional and Creative/Extreme, and
further separate the Youth Grand Championship competition by age and gender
(i.e., 13 & Under, and 14-17). This format will result in 16 Youth Grand
Champions, and 4 Overall Youth Grand Champions combining boys and girls in the
13 & Younger and 14-17 age groups for forms and weapons. The adult grand
championship competition will remain the same, except that 2 additional grand
championship competitions were added for the 30 & Older age group in forms and
weapons.
Traditional Forms and Weapons
These forms must capture the essence of classic martial arts movements,
showcasing the traditional techniques, stances, footwork, and weapons. Emphasis
is placed on execution of technique, application of technique, balance, speed,
power, solid stances, and focus. Forms may be unmodified or modified from what a
system or school considers to be the original version of the form; however,
performance of the following movements will result in a downgrade of the form,
or upon unanimous vote of the judges, a "no score" as a form inappropriate for
the division: more than two kicks with the same leg without putting the foot
down in between; front or back flips; cartwheels; front or side leg splits;
releases of the weapon other than simple hand switches; or any other gymnastic
movements or extreme exhibitions of flexibility or agility with the body or
weapon that are deemed in the opinion of the judges to be inappropriate for the
division pursuant to the general guidelines set forth here.
Commentary: There has been a great deal of debate among reputable martial
artists regarding whether a form or series of moves are outside of the bounds of
the Traditional Division. Because ISKA is a tournament circuit open to all
styles and schools (across the nation and around the world) and from which
judges are utilized, each competitor must make his or her own decision regarding
whether to include movements which might be to be objectionable for the
Traditional Division.
Creative Forms and Weapons
The Creative Division allows forms to include contemporary martial arts
techniques that have evolved over the last 30 years. These may be added to
traditional form, or the form may be devised in its entirety by the competitor.
The Creative Division was formerly known as the Open and before that the
American Division. A form in the Creative Division must ONLY include techniques
which originate form martial arts and like the Traditional Division, emphasis
will be placed on execution of the techniques, application of the techniques,
balance, speed, power, solid stances, and focus Spinning kicks, jump spinning
kicks, flying kicks, multiple kicks, splits, weapon twirls, weapon releases, and
other creative martial arts techniques are permitted. Movements that involve
more than a 360 degree spin, require the body to be inverted more than parallel
to the floor, or are similar to movements found in gymnastics and/or non martial
arts disciplines, or forms that meet the above definition of strictly
traditional forms, will result in a downgrade by the judges or, upon a unanimous
vote of the judges, a "no score" as a form inappropriate for the division.
Commentary: The Creative Division is intended for those competitors who do
not wish to compete with a strictly traditional form, and/or do not wish to
compete against other participants who execute extreme gymnastic-type movements.
Over the past several years, it was often observed that judging these "creative"
forms in the same division with forms including extreme martial arts "tricks"
was essentially comparing apples and oranges, and to be fairer to the
participants these divisions should be separated. ISKA has therefore created a
separate "Extreme Division", as detailed below, separate and distinct from the
Creative Division, thus allowing the Creative Division to include only those
forms with movements that originate more inherently from the classic martial
arts systems.
Regarding the Creative Weapons Divisions, it is important to note that any
particular weapons movement shall NOT be a factor in determining whether the
weapons form constitutes a Creative or Extreme Form. The determining factor
shall be the particular body movements as defined below in the Extreme
Divisions. Consequently, a Creative Weapons competitor is permitted to perform
weapons move (i.e., twirls, releases, spins, etc.), but is not permitted to
perform "Extreme" body movements (i.e., flips, 540 and above spins or any
inverted body moves, etc.)
Extreme Forms and Weapons
The Extreme Divisions allow the competitor to perform any movements whether they
originate from traditional or contemporary martial arts systems or otherwise.
However, (1) at least half of the form must originate from martial arts
techniques, and (2) the competitor must execute at least one technique that
involves an inverted move or greater than 360 degree spin. Emphasis is placed on
the quality of execution of techniques and movements, martial arts skills,
balance, speed, power, degree of difficulty, and showmanship. In addition, only
those movements that portray a definite offensive or defensive martial arts
purpose, or are included to illustrate extreme flexibility or agility, are
allowed. Inclusion of other movements, or the performance of a form or weapons
form meeting the criteria above for a Traditional or Creative form, will result
in a downgrade by the judges, or upon a unanimous vote of the judges, a "no
score" as a form inappropriate for the division.
Commentary: As martial arts evolves from the Traditional to Creative to
Extreme, this category allows for the integration of techniques and movements
from all martial art styles, gymnastics, acrobatics, dance, and athletic
disciplines. If a competitor wishes to participate in a division with moves not
permitted in the Traditional and Creative Divisions but meeting the guidelines
described here, the competitor should compete in the Extreme Division.
Musical Forms and Weapons
The Musical Divisions requires a form or weapons form meeting the above criteria
for a Traditional, Creative, and Extreme form, choreographed in a general sense
to the beats or rhythm of music chosen and provided by the competitor. Primary
emphasis shall be placed on innovative choreography of moves to the music,
however, the basic criteria listed above for all forms must also be observed.
Simply performing a Traditional, Creative, or Extreme form with background
music, or a form not meeting the basic criteria for all forms above, will result
in a downgrade by the judges, or upon unanimous vote of the judges, a "no score"
as a form inappropriate for the division.
Each competitor must provide a music player of reasonable and non-intrusive size
at ringside to play his or her music, and an attendant at the player who must be
present at all times during the performance. As each form begins, a music volume
check must be made, during which time the player attendant will look to the
center judge for a nod of approval or a signal to lower the volume. Once this
volume is set, it may not be increased during the performance of the form.
Commentary: The Youth
Creative Weapons Division permits music as an option. Because such divisions are
not Musical Divisions by the above definition, choreography to the beats or
rhythm of the music is not required. Likewise, because the Grand Championships
are not considered Musical Divisions, choreography to the beats or rhythm of the
music is not required. Please note that even though your form does not have to
be choreography to the beats and rhythm of the music in the above circumstances,
if a competitor decides to use music, the music will be judged as part of their
form or weapon form performance.
Commentary: If a competitor receives a "no score" decision by the judges because
they feel the competitor's form is not appropriate for the division, the
competitor is not allowed to redo his/her form or weapon form in that division.
It is the responsibility of the competitor to read and understand the rules of
the division he/she is competing in before competition starts.
The above rules are a summary of the ISKA Rule book. It is important to know
that ISKA encourages but does not requires ISKA National and World tournament to
use ISKA rules in the under black belt divisions. In many cases the ISKA rules
are used with minor regional changes. Always check with the tournament promoter
for the rules to be used in the under black belt divisions.
ISKA
WORLD BREAKING CHAMPIONSHIPS
DIVISIONS
Power Concrete
Creative
Power
Wood
Combat Wood
ULTIMATE BREAKING CHAMPIONSHIP
Division: Power Concrete
Light weight: under 200 lbs.
Heavy weight: 200 lbs. & over
Description: Competitors will break concrete patio slabs with one
downward hand or arm strike.
Scoring Criteria: Scoring will be based on the number of slabs broken on
the first and only strike.
Additional Rules:
- There is a 10 minute time limit
from the time the first team member steps on the stage. The competitors will
receive three warnings indicating elapsed time. The first warning will be
given at 4 minutes. The second warning will be given at 8 minutes. The third
warning will be given at 9 minutes. There will be an automatic
disqualification if the break has not been executed in the allotted time.
- Setup and immediate clean up must
be provided by competitor and assistants.
- Any hand or arm technique may be
used. Strikes must be delivered in a downward motion. Standardized materials
consist of 2 x 8 x 16 (5.08 cm x 20.32 cm x 40.64 cm) concrete slabs. Slabs
must be stacked lying horizontally in a vertical column supported equally on
each end.
- Ties will be broken by determining
which competitor broke the largest percentage of slabs that were set up (i.e.
a competitor who breaks 12 of 13 would win over a competitor who broke 12 of
15).
The competitors will receive three warnings. There
will be an automatic disqualification for exceeding the 10-minute time limit.
The first warning will be given at 4 minutes. The second warning will be given
at 8 minutes. The third warning will be given at 9 minutes
1/4 (.635 cm) spacers will be provided
Division: Creative (separate divisions for men and women)
Description: Competitors will perform a creative display of breaking
skills executed in multiple directions, using multiple weapons and multiple
materials. There will be a maximum of seven breaks allowed.
Scoring Criteria: The Creative Breaking Division will be judged on the
following 5 criteria points
Creativity: Were the breaks unique in design and presented in a creative or
innovative fashion?
Variety: Did the breaking demonstration feature a variety of techniques,
directions, materials, and methods?
Degree of Difficulty: Within the demonstration, how difficult was each break or
breaking sequence (without consideration for quantity)?
Realism: Was the demonstration performed with a rhythm and flow that is dynamic
and exciting?
Quantity: This evaluates the volume of materials broken with each strike, or
during the demonstration as a whole.
Note: The combined qualities of Creativity, Fluidity, Variety, Degree of
Difficulty and Realism are weighed more heavily then Quantity in evaluating a
Creative Breaking performance.
Note: Missed breaks should lead to scoring deductions, but only in an inverse
relation to the difficulty of the break that was attempted. Missed breaks that
are then broken immediately with a fluid follow-up breaking strike should not
cause as large a deduction.
Additional Rules:
- Setup and immediate clean up must
be provided by competitor and assistants.
- There will be a total of 12 minutes
for set up, break, and clean up.
- Time begins from the moment the 1st
team member steps on stage.
- There is a grace period of 60
seconds between breakers. After the 60 seconds grace period has passed time
will begin whether the next breaker has begun setting up or not.
- The actual breaking demonstration
will last no longer than three minutes and will feature no more than six
breaking stations. Each breaking station will consist of no more that 3
breaks. Five breaks if the material is wood broken using holders.
- A missed or incomplete break
followed by another attempt at the same break shall count as only one break.
- Two or more breaking strikes
executed simultaneously shall count as only one break.
- Deductions will accrue at .1 of a
point per 15 seconds over the 2 minute, 3 minute or 12 minute time limits.
- Total point deduction will come off
of total score from the 7 Judges.
- Breaking material that leaves the
stage in a dangerous fashion may be grounds for penalization or
disqualification
The decision to DQ a competitor will be made by the onsite ISKA
representative. Factors such as velocity and distance the material travels of
off the stage will be considered as well as whether or not anyone is struck by
materials leaving stage.
- Competitor must provide all
breaking materials or purchase breaking materials from the promoter consisting
of 1 x 12 x 12 (2.54 cm x 30.48 cm x 30.48 cm) pine boards or 2 x 8 x 16 (5.08
cm x 20.32 cm x 40.64 cm) concrete slabs
- Any materials provided by the
competitor must be safe. NO glass or fire permitted. NO objects will be
allowed to fly in to audience. NO materials allowed that may potentially
injure surrounding individuals.
Division: Combat Wood Breaking
Description: Competitors will demonstrate breaking skills in a
performance designed to simulate a fight against multiple opponents. Competitors
shall break single or multiple un-spaced boards with varying weapons in multiple
directions (no downward strikes) for a period of not more than 8 seconds.
Scoring Criteria: Scoring will be based on the number of boards broken
before time expires.
Additional Rules:
- Once the breaker steps on stage
they have 5 minutes to complete their set up and break.
- Competitor must execute at least
one break with each hand (hand, forearm or elbow) and each foot. And those
four breaks must be executed in four different directions (at right angles).
- Each competitor may utilize a
single technique no more than three (3) times in row. At that point the
breaker is required to change the striking direction and nature of the weapon
(hand / foot) used for at least one strike.
|
Example #1: |
palm heel strike to the
front |
|
|
palm heel strike to the
left |
|
|
palm heel strike to the
right |
|
followed by |
back kick to the rear |
|
|
|
|
Example #2 |
left front kick forward |
|
|
right front kick forward |
|
|
left front kick to the
right |
|
followed by |
reverse punch to the rear |
- Boards will be held in place by
adult board holders.
- All breaks will be executed at belt
level or above.
- Ties will be broken in favor of the
competitor that broke the highest percentage of boards that they brought on
stage.
- Penalties (a reduction in the
number of boards broken) may be assessed to competitors who use strikes or
combinations of strikes executed in a way that obviously does not fulfill the
spirit and intent of the combat-board competition, which is, "to demonstrate
breaking skills in a performance designed to simulate a fight against multiple
opponents."
Division: Power Wood Breaking
Light weight: under 200 lbs.
Heavy weight: 200 lbs. & over
Description: The ISKA will provide a metal-framed, custom engineered unit
designed to hold boards to be broken with forward, sideways or roundhouse
kicking strikes (not downward strikes).
Scoring Criteria: Scoring will be based on the number of boards broken
from a single strike.
Additional Rules:
- Strikes will be executed with the
foot and delivered horizontally. The strikes allowed are: front kick, round
kick, side kick, hook kick, or back kick. Any foot-work or delivery method
(i.e. skip-in, spinning, flying, etc.) may be used but you are limited to a
single step before delivering your strike.
- Each competitor will be allowed up
to two breaking attempts.
- The competitors must decide
immediately following their 1st attempt if they will make a 2nd attempt. Once
they step off of the breaking platform they may only return to the stage in
order to break a tie for first place.
- If there is a tie for first place
it will be broken by determining who broke the winning number of boards on the
earliest effort (1st or 2nd try).
- If there is still a tie it will be
broken by determining who broke the largest percentage of the boards that they
set up on the winning break (example: breaking 8 boards out of 9 set up would
defeat breaking 8 boards out of 11 set up).
- If there is still a tie, first
place will go to the tied competitor who broke the largest number of boards on
both tries combined (If one of the competitors did not take both opportunities
to break he will be allowed to return to the platform to complete his break
attempts).
Division: ULTIMATE Breaking
Description: This is an "overall" breaking championship division.
Scoring Criteria: The winner will be determined by a cumulative score that
reflects how each competitor placed in each of the four individual breaking
events (power concrete, creative, power wood and combat wood).
"Ultimate" is considered an "absolute" division meaning that there is no
regard for weight division placement in power wood or power concrete.
- 1st Place earns 25 points
- 2nd Place earns 12 points
- 3rd Place earns 7 points
- 4th Place earns 3 points
The competitor that compiles the most points over
the four individual events will be crowned "Ultimate Breaking Champion".
Additional Rules:
- Qualifying for the Ultimate
Breaking Championship requires that a competitor registers and competes in
each of the four individual breaking events (power concrete, power wood,
creative and combat wood)
- Competitors who register and
compete in each of the four individual breaking events will automatically be
registered in the Ultimate (all around) competition.
- Unbroken ties in individual
breaking events will result in each tied competitor receiving identical
ultimate breaking points as stated above.
Self Defense World Championships
Professional Martial Arts uniforms, as defined in
the ISKA Rule Book, are required for all competitors and assistants, no
exceptions! Description: Pre-arranged self-defense scenario against up to four
attackers.
Scoring Criteria: Scoring will be based on:
- Realism: Are the attacks authentic
and threatening?
- Effectiveness: Would the defenses
really work under the circumstances presented?
- Difficulty: How challenging are the
attacks and how sophisticated are the counters?
Please note that higher scores will be awarded to Self Defense
competitors whose multiple attack scenarios are performed in a continuous
presentation.
- Variety of technique: How many
different strategies or principles* are implemented and are skills
demonstrated from a number of different martial arts systems** (* blocking,
avoiding, trapping, off-balancing, jamming, etc., ** karate, judo, kung fu,
ju-jitsu etc.)
Divisions: Black Belt Adults (18 years & over),
Black Belt Youth (17 years & under), Under Black Belt Adults (18 years & over),
Under Black Belt Youth (17 years & under)
Awards: ISKA 2002 World Championship trophies Additional Rules:
- Competitor is limited to four (4)
attackers only
- Professional Martial Arts uniforms
required for all competitors and attackers as outlined in the ISKA Rule Book
- Two (2) minute time limit
- Mats will be provided and
performance must remain on the Mats
- NO music, breaking, real weapons,
dangerous objects or substances allowed
- In the Adult Black Belt Division
the highest scoring two (2) competitors will compete in the finals on Saturday
night for the ISKA World Title at which time the use of music IS ENCOURAGED
Scoring Criteria: Scoring will be based on:
- Realism: Are the attacks authentic
and threatening?
- Effectiveness: Would the defenses
really work under the circumstances presented?
- Difficulty: How challenging are the
attacks and how sophisticated are the counters?
Please note that higher scores will be awarded to Self Defense
competitors who use multiple attack scenarios that are performed in a
continuous presentation.
- Variety of technique: How many
different strategies or principles* are implemented and are skills
demonstrated drawn from a number of different martial arts systems**
* blocking, avoiding, trapping, off-balancing, jamming, etc.
** karate, judo, kung fu, ju-jitsu etc.
Team Synchronized
Forms World Championships
Professional Martial Arts uniforms, as defined in
the ISKA Rule Book, are required for all competitors and assistants, no
exceptions!
Description: Synchronized team forms competition. Scoring Criteria: Scoring
based on difficulty, skill, and synchronization (to each other and music)
Divisions: One open division
Awards: ISKA 2002 World Championship and sponsor John Paul Mitchell trophies,
plus $700 to winner and $300 to runner-up
Additional Rules:
- Two (2) to Five (5) competitors per
team
- Team must consist of at least one
(1) Adult (18 years & over) Black Belt
- Form must be 75% synchronized
- Three (3) minute time limit
- Music and weapons are allowed
- NO props or breaking
- Final two (2) teams will compete
Saturday night for the ISKA World Title
Team Demonstration World Championships
Professional Martial Arts
uniforms, as defined in the ISKA Rule Book, are required for all competitors
and assistants, no exceptions!
Description: Team demonstration of martial arts skills
Scoring Criteria: Scoring based on overall team performance rather than
individual performances. Primary criteria being showmanship, presentation and
quality of execution.
Divisions: One open division
Awards: ISKA 2002 World Championship trophies, plus $500 to winner and $200 to
runner-up
Additional Rules:
- Minimum two (2) competitors per
team with additional cost for team members over seven (7)
- Team must consist of at least one
(1) Black Belt
- Three (3) minute time limit
- Music, props, breaking and weapons
are allowed
- Setup and immediate clean up must
be provided by competition Team
- NO glass, fire, dangerous props or
dangerous weapons allowed
- Demonstration must stay within the
competition area
- Final two (2) teams will compete
Saturday night for the ISKA World Title
Team Point
Fighting World Championships
Professional Martial Arts uniforms, as defined in
the ISKA Rule Book, are required for all competitors and assistants, no
exceptions!
Description: Team point fighting, with rules per the ISKA Rule Book point
fighting rules
Scoring Criteria: As per ISKA Rule Book
Divisions: (Black Belts Only) 18-29 yrs. Men / 3 member teams, 30 yrs. & over
men / 2 member teams, 18 & over women / 2 member teams, 15-17 yrs. Boys / two
member teams
Awards: ISKA 2002 World Championship trophies, plus $500 to winner and $200 to
runner-up for the 18-29 yrs. Men /3 member team competition
Additional Rules:
- In the three (3) member teams: One
under 165 lbs (75 kg), one 166 lbs (75.5 kg) to 190 lbs (86.4 kg), and one
over 190 lbs. (86.4 kg); plus one (1) alternate and one (1) coach
- Ninety-second matches, total points
- All rules per ISKA Rule Book
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